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1. What is 3D Image Solution. |
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[ HVS : Human Visual System ] |
A man see all the objects stereoscopically, which is |
possible by keeping the 65mm of inter-pupillary distance |
which make two different view to be converged. In other |
words, each different angular view from a left and a right eye |
are converged in brain to recognize perspective and volume |
making seeing stereoscopically. |
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Despite this natural human visual system, all the images of |
pictures, photographs, movies, televisions are 2- |
dimensionally displayed; therefore, many researches and |
developments have been focused on stereoscopy. |
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2. Marketability in 3D imaging market |
In the 3 Dimensional Imaging Industry, 3D display sector has been developed by major
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electronics company such as Samsung, LG, Sony, etc, but 3D image-capturing sector is a
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lot to be desired. |
As the cost rising for the change from 2D to 3D display is expected to be not so high, the
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demand of the TV sets with 3D displaying module will be increased.
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In case of 3D image capturing, however, using the current camera system requires a special |
equipment,
called a rig, to which two cameras are needed to be mounted. It is also |
time-consuming and costly work to set up two cameras to the rig, which ,at a moderate ,
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estimate,
spends 8 hours setting up for one-hour shooting. |
The setup includes the exact arrangement of two cameras, which is also a problem to
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consume excessive time for the synchronization of the cameras, because even a small
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failure
of the arrangement causes dizziness and uncomfortableness during viewing. |
Hence, the need of the 3D cameras that can be operated like 2D cameras arose in order to
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et rid of the problems. Wasol's technology make it possible to save production cost,
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secure mobility, broadcast live performance, and use other related equipment
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3. Marketability in 3D imaging market |
• Broadcast/Film Production: |
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▶ Applicable to various 3D contents production
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ㆍ3D movie ㆍ3D TV show ㆍ3D commercial
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ㆍ3D Live Broadcasting for performances and sports events
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ㆍ3D promotion films for companies and institutes
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ㆍ3D video for education
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▶ the current number of 3D movie theaters in the
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world is 1,000 times as many as five years ago.
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3D movie market volume in the U. S, has increased by around
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30 times as high as that of five years ago, the year of 2005.
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The '2009 Movie Industry Statistics' in the recent report by
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MPAA
hows that the
2009 ticket revenue in the
U. S.
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3D movie theaters was around 1,140million dollars, which is
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28.5 times
as high as 40 million dollars in 2005. |
The number of screens for 3D movies in the world is 8,989,
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which is also more
than 1,000 times as many as 84 in 2005.
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• 3D Video Conference : |
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ㆍVideo conference saves time and cost by reducing the |
 number of business trips,
which increase work efficiency. |
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For Cisco Co, increased video meetings that have replaced |
overseas business make the company save 100 million
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 dollars a yearly travelling cost. |
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An survey institute say that 75% of global companies are |
 utilizing or planning to
introduce video conference system |
 in order to replace the business trips. |
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The video conference system can develop not only |
 business meeting section but
an video private tutoring |
 system in which
a lecture image in the head office of an |
 education company
can be distributed to all the chain |
 institutes. |
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• Personal Devices : |
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Personal cameras/camcoders can be developed and |
 distributed to the armatures who enjoy shooting or |
 producing 3D images and pictures. |
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We can use 3D imaging devices not only in personal |
 camcoders but also in home entertainment such as mobile |
 phones, Nintendo DS, PSP, etc. |
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Educational, Medical, Space, Military, and Other Industrial Goods requiring 3D images. |
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Copyright 2008 @ Wasol |
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